Rock Overlord

The Rock Overlord is a hostile boss found in the Cavern Shrines/Eaglecrest Caves area. It is required for stage 4 of the The Caves Awaken quest at level 2.

Once the boss is first killed you are unable to fight it or enter the Cavern Shrines area again.

Mobility
The boss is primarily made hard by the environment around it. There are three pools of lava, each with an inactive shrine above them. The lava deals high damage regardless of your defense if you stand in it. Along with the Rock Toss ability, the Rock Overlord is able to greatly limit the area you can walk in.

Shrines
Despite there only being one phase of the boss, the shrines will each rise one at a time at 75, 50 and 25 health respectively. They each provide a status effect to both you and the boss.

Each of the shrines represent the three main Class Runes.

The shrines take a few seconds to rise; this can be exploited as the status effects won't be active whilst it is rising (even though the status indicators show it is at the top-left of the screen).

Shrine 1
+50% Speed (doesn't multiply Class Runes or potions).

This can make mobility even harder as it can be hard to control your movements and the boss speed begins to become a threat, however this doesn't apply to Rock Toss.

Shrine 2
+100% Mana Regen (becomes -100% ability cooldown for the boss, doesn't multiply Class Runes or potions.

This makes the fight more frantic, however can make it a lot faster if used correctly.

Shrine 3
+100% Defense (becomes take 50% less damage for boss, doesn't multiply Class Runes or potions).

This generally doesn't apply to the player as they have very little armour at all, however makes the boss take 50% less damage (rounded down). It would be similar to the boss healing for 25 health.

Strategy
The Rock Toss ability can two-hit you at this level, so if no unnecessary damage is taken from lava or the boss itself this is the only way the boss can damage you. Aim not to touch the lava, and especially don't touch the boss as it can instantly one-hit you at this level. Your speed is slowly increased when in lava, so if absolutely necessary use it as an escape route from Rock Toss. If you are struggling then bring health potions from the Eaglecrest Merchant, available on Monday, Wednesday and Friday. Aim to use them once you have been hit by the first Rock Toss so the second doesn't kill you, as health regen is very slow.

The second shrine will help with the speed of the fight, however the third tends to counteract this. Whilst the third shrine is rising aim to have full mana so you can damage the boss before the defense effect comes into play.

Archer
The Class Rune for this class helps a lot with the mobility, however you must be careful not to run into the lava pools, especially once the first shrine has risen as your speed will be slightly excessive. Aim to keep the boss on the screen whilst you are on full mana and shoot five times at it from a distance, then run around the edge until you are on full mana until the boss is dead.

Mage
Your Class Rune is extremely useful with speeding up the fight. Aim to keep the boss on the screen whilst you are on full mana and shoot five times at it from a distance, then run around the edge until you are on full mana. Repeat until the boss is dead.

Knight
This fight is difficult for knights, as your Class Rune doesn't really help at this level. Aim to get close to the boss when on full mana, being careful of the Rock Toss ability. Use the small amount of time it gives you before the rock is shot to dodge it, as the rock won't retarget or home on you. Shoot five times up close, then run around the edge until you are on full mana and repeat until the boss is dead.